Quality Update v2.0 updates (Release date TBA)


Greetings, shoppers! I wanted to give you some updates on... the next update! I have made a few more changes since my last post:

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CHANGES COMPLETED:

Additions:

+ Gave Frida additional dialogue to make it clearer as to why she loves Izzy's and wants to work there (also to add more foreshadowing for a potential sequel.)

+ Gave Frida a purse. So stylish!

+ Added a new dialogue option when speaking to Izzy.

+ Added choices to take or not take an item from the blue shelves. This will give you a chance to go back and talk to each character before getting their item if you want.

Changes:

* Fixed issues with equipping items.

* Changed dragon statue and hint chicken jokes to avoid calling attention to the use of default RPGMMV assets. 

* Centered all of Dalton's face sprites. (I believe Dalton is the only one whose face sprites only touch one side of the canvas, so it took a little extra effort to keep his sprites centered. But it was worth it.)

* Did additional cleanup on most of the character sprites.

* Made the cookie, soda, and pain relief meds nonconsumable so you don't use them in battle.

* Minor changes to other dialogue or in-game text.

Removals:

- Removed sign to the right of the back door that warns about getting items too soon. This gives players more freedom to play the way the way they want.

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CHANGES PLANNED:

Additions:

+Adding support for Mac and Linux.

Changes:

* Changing the town's name to something more readable.

* Buffing the final boss.

* Lowering the attack power of the normal attack. 

* POSSIBLY changing the credits and "less good" ending cutscenes from videos to a series of images and text, or maybe just text. This is because the video was causing technical problems.

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Thank you for your continued patience in receiving this update. I hope to get it up sometime in the next two weeks, but this is not set in stone. 

I will let you know later on when you can expect to see this update. Thank you for shopping at Izzy's!

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