A downloadable game for Windows, macOS, and Linux

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In this short comedy RPG, you play as Dalton McDoggo, a dachshund who loves putting barbecue sauce on pretty much everything he eats. But tragedy strikes when Dalton runs out of barbecue sauce! To make things worse, all the barbecue sauce at his local grocery store has been stolen! It's up to Dalton to assemble a team to find out who the thief is, fight them, and take the condiments back!

  • Explore a locally-owned grocery store with cheesy music!
  • Buy 12 different items to refill your health (HP), to refill your Special Points (SP), to equip weapons, armor, and a stick of butter (for agility), and to wake up allies who fall asleep (status effect cure)!
  • Meet a cast of quirky characters, including Ella, a grocery clerk who would rather be working on her gaming channel, Frida, a perky and friendly tourist who loves small businesses, and Izzy, an animatronic character who's NOT evil or haunted. There's also a talking chicken. You cannot recruit the chicken, but it will give you hints!
  • Fight an intimidating boss!
  • Use SP for elemental powers! Fire, earth, water, and air! Nobody knows why they have these powers!
  • Choose from one of two different endings!
  • Discover secrets!
  • Tons of silly jokes, puns, and references!

WARNING: This game contains mentions of absurd, twisted, and frankly stupid food combinations involving barbecue sauce. Proceed with caution.

In all seriousness, this game is family-friendly. No inappropriate content.

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorFoxalopod
GenreRole Playing
Made withAdobe Illustrator, Adobe Photoshop, RPG Maker
TagsAnimals, Comedy, Cute, Dogs, Food, Funny, RPG Maker, Short
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
AccessibilityColor-blind friendly

Download

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Click download now to get access to the following files:

Dalton Goes To The Store_mac.zip 318 MB
Dalton Goes To The Store_windows.zip 182 MB
Dalton Goes To The Store_linux.zip 225 MB

Development log

Comments

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(+1)

This game is legit cool really hope the sequel comes out 

(+1)

What a fun game. That's a good reason to look through simple RPG Maker games.

Characters are likable. It's fun to talk with them.

Shop system is interesting. As gameplay element I prefer one shop for every item, but as instrument for showing a real shop experience this decision works better.

The battle is easy, but that's fine, because I prefer easy battles over hard.

The result of the choice is weird, but it fits game very well.

I had a lot of fun playing this game. :3

(1 edit)

Thank you! I'm glad to hear you had fun and liked the characters. I've been thinking about this game a lot lately, and I would like to continue the story someday. I have so many ideas for a sequel.

However, admittedly, most of my ideas are for the story rather than gameplay. I don't play a lot of RPGs, which may explain some things like the battle being easy or the shop system being weird. If I do a sequel, I will definitely try to make the gameplay smoother and more refined.

(+1)

I'm really nostalgic for that period in the mid 2000s when I was a teenager making silly games with RPG Maker (...XP) with no care in the world, and this is clearly a game made with that spirit! So just for that you have a thumb up, but a really subjective one.

The writing is juvenile at best but the characters are really intertaining! I actually liked all of them! they were characterized and fun enough, even for such a small time! This is actually an achievement!

The art for the most part, is promising. not going to tell you "great" because it's not, but there are some drawings that show promise, and you should keep practicing! 

Now, if you'll ever consider game development on a professional level, I'll give you some ***Constructive Criticism*** to help you improve!

  • The average player doesn't care of how confident or not-confident you feel about your skill with the RPG Maker. This means that all the "I didn't make this asset" jokes (like the dragon and the chichen) and the joke about the design of the shop map will only land on other RPG Maker devs with similar skills to yours. (The chichen "shut up" was a lot of fun though)
  • Similarly, the averege player doesn't forgive your lack of knowledge of RPG Maker. This means and all the "please don't break my game" requests (like "don't recruit people too soon or you can't solve the puzzle") will irritate him and communicate a lot of amateur. (I did something similar once, so I related!)
  • The combat makes no sense: the boss brings no challenge and I beat with a few items and no equips. I didn't equip anything because no item was equippable.
  • You should guide the player somehow in buying the proper items because he doesn't know what the fight will need and how to spend its money!
  • The spells make no sense. I don't mean "story-wise" but "gameplay-wise": why should I rely to a spell that costs me mana to just damage of an amount comparable to a simple attack?
  • I know for a fact (at least on XP it was possible) that you could set up events during a fight, like dialogs. Since the boss has too much health you should set up some dialogs to hint the player she's going down!

Hope I helped! Overall I had a nice time playing! Keep going! ;)

(6 edits)

Thank you for your feedback! I have been working on an update to increase the quality of various things in the game. I will post about it soon. (EDIT: The post is now up.) I am still working on this update, but I will keep your feedback in mind to improve some of the things you criticized.

Can you please explain what you mean by the writing being "juvenile?" I do enjoy writing for kids, and although I originally envisioned this game being for general audiences, I guess I wound up leaning more towards kids as my audience. I haven't spent much time on this website, but it does seem like most of the games (at least the RPG Maker games) are more serious and adult-oriented. Is that what you mean? I wonder if there's a better (by which I mean more fitting) platform for indie kids' games...

No item was equippable? That's strange. I specifically set every item type used to be equippable by every class in the Database, and I'm pretty sure I was able to equip them when I tested the game. Maybe it didn't save. :P I'll have to take a look at that.

It looks like I'll have to buff the boss and/or nerf the power of the normal attack move. Buffing the boss will be easy, but setting stats for the playable characters has been difficult for me. Please bear with me as I try to figure it out.


Thanks!

(+1)

With "juvenile", more than "oriented to kids", I intended "wrote by a kid", and I didn't intend it in a offensive manner, but in a objective way. If kids are your target than I guess it's an approriate style of writing!

Unfortunately I can't be of any help about finding such a specific community for game makers. I only know "general porpouse" ones.